Welcome to the Saga Developers Journal.

Silverlode Interactive has released the worlds first “Collectible MMORTS” game, SAGA. This developers' blog is here to give you a never-too-serious behind the scenes look at the company.

Friday, May 22, 2009

Expansion Units: Order's Big Guns

When half of your army has wound up in the belly of an undead dragon, and the other half is trying desperately to avoid becoming part of an orc's home decor (skulls are totally chic, you know), it might be time to call in the big guns. While some warriors of justice merely proficient at Brotherhood beat-downs, these three Order faction heroes truly excel.
  • Hildea

    • Light - You might recognize this fiery maiden from one of SAGA's loading pages. Trained in the deadly art of swordplay since her birth, she strikes evil down without hesitation or mercy-- and looks damn fine doing it. She is a unyielding commander, expecting complete dedication from her underlings, but giving the same in return.

  • Mechanos

    • Machines - Dwarves are renowned for their engineering genius, but there's one individual whose knowledge is envied even by his peers. Mechanos has constructed what is perhaps the finest mech giant of this age, and he's not shy about letting everyone know it. Don't judge him too harshly, though-- if you'd hand built a pimped-out mechanical giant, you'd be tempted to boast about it, too.

  • Albans Boke

    • Nature - Deep within Nature territory, there resides a colony of the fiercest eagles known to Gaia. No sane elf has ever tried to tame one of these giant, headstrong birds, but then again, nobody has ever accused Albans Boke of being sane. This bold hero has somehow earned the trust of his magnificent mount, and now the two rain terror upon the hapless ground forces of the Brotherhood.

Thursday, May 21, 2009

Expansion Units: Mounted Madness

There are few things that Order and Brotherhood nations see eye-to-eye on, but one thing is certain-- no matter which faction you pledge your allegiance to, mounted units are pretty damn spiffy. Whether your soldiers are riding musk oxen or abnormally large crustaceans, they're sure to inspire envy in the lowly foot soldiers. Pictured above are three such units being planned for the new expansion.
  • Red Mantle Knight
    • Magic - Wise men dread encountering a creature as beastly as the rhyax, especially if that rhyax that is being directed by an equally beastly dark elf. Order flunkies had best steer clear of this duo, unless they're aiming to be trampled under six steel-clad feet.
  • Musk Ox Rider
    • Machines - Dwarves are choosy about the company they keep. If it doesn't have beards or gears, then it's usually not worth their time. The Machines faction makes an exception for musk oxen, however, which are every bit as stubborn and hardy as their riders.
  • Centaur Warden
    • Nature - Alright, alright-- so they're not technically mounted units, but they're close enough. The Nature faction has called these stoic, four-legged soldiers out of their forest homes to aid in the desperate battle against the Brotherhood.

Wednesday, May 13, 2009

The SAGA Soundtrack

You've listened to it while slaying dragons. You've listened to it while pummeling the snot out of unruly peasants. Now, you can also listen to it while you make your morning commute. We've compiled 25 songs from SAGA's original soundtrack and put them here for download. Be sure and grab a piece of this musical goodness. Your cochleas will thank you for it!

Download the mp3's here

Friday, May 8, 2009

Captivating Cartography

Every SAGA player is familiar with the quest map. It is a portal to fabulous riches, grand adventure, and shiny new toys with which to poke, bludgeon, and generally harass one's adversaries. What you might not know, though, is that before it was ever digitized, it existed in physical form as a pen and paper drawing. This is not a small work of cartography, either-- this is the sort of chart worthy of a Roman general's war plans. Today, we'll be talking with the madman behind this beautiful work of art, Andrew Black.

So much art is done digitally, these days. Was there a reason you chose to draw the map by hand, first?

I wanted it to look hand drawn and since my art skills are more traditional I honestly didn't know how else to do it! I think all the small variations in weight of line and shape give it a verisimilitude that you wouldn't achieve digitally. But the color was added later in Photoshop, and that allowed us to play around with some different combinations and treatments.


It's just about enormous, and there's quite a lot of detail packed in there. How long did it take you to complete?

I didn't really keep track, but I'm sure it was more than sixty hours.


The SAGA map has a very distinct style. What inspired you to take that approach? Were there other works that influenced you?

I knew I wanted it to be hand drawn. The style is blatantly ripped off from maps that J.R.R. Tolkien drew for LOTR, especially the simple shadowed trees and mountains. Those in turn inspired the building icons, etc.. I also looked at some 15th and 16th century Scottish maps - I think that's where the wave element that edges the coast came from.


Is there a reason for the scale?

Doing it on as big a scale as possible made drawing the fine detail a lot easier.


Did you suffer any setbacks? I heard there were some adventures concerning the undead expansion.

There weren't really any setbacks as such. I'd sketched the map roughly on a small scale first and used feedback from that when doing the finished version. The Undead was a bit of a challenge. I'd deliberately designed the original map to be expandable in all directions (in the early days we spoke about the possibility of adding lots of new factions) but when it actually came down to it, making the two halves "join" was a little tricky but it worked out all right in the end. A little judicious Photoshop editing helped.


What did it take to get such a large drawing into digital form?

A really, really big scanner! Just when we thought we'd have to cut it up to scan it at Kinko's we found one that was big enough at a university copy shop.

Thank goodness for that! And thanks for joining us for this week's Developer's Blog post.

Stayed tuned for next week's post, readers-- there'll be a special treat for the musically inclined.

Wednesday, April 29, 2009

Dragon Pong

The multiplayer PvP scenario affectionately nicknamed "dragon pong" is still in the development stages, but our lead quest designer was kind enough to give me a peek at the map- which, as it turns out, is as chock full of oldskool goodness as you'd expect it to be. Sure, we were playing with ranged units instead of paddles and bouncing a dragon instead of a ball, but the basic principle is the same, isn't it? Seasoned gamers, be prepared to experience a strange, heady mixture of nostalgia and murderous glee. Your favorite childhood game now includes just the right amount of violence.

Friday, March 13, 2009

Busy week!

Well, it's the very end of the week, but we've got some fun stuff for you.

The next patch is still underway. The bugs and kinks are worked out, the new features are in place, but we're still wrangling some final text display issues. We'll have more news for you next week on that.

So, instead of bringing you more 'next patch's notes' entries, I figured I'd do something a little more interesting. I went around the office and asked everyone to submit a screen shot of their desktop. Only rule: no sensitive info.

So I present to you a bunch of screen captures of our desktops. Not everyone who works on SAGA participated, but some other employees who don't work on SAGA did. You'll see some interesting things. And yes, we strategically positioned some of the windows on our desktops.

Take a look. You might just see some cool stuff.

- John's desktop. Tweaking the animations for the new Orc Pavises.





- Dennis' desktop. I got to work on a lot of Photoshop stuff today while blasting music. Slava has now made a 'no showtunes' rule in our office.

- Andrew's iMac. (obviously not part of the normal SAGA staff)






- Eric's desktop. He's been working on the market.



- Adam's desktop. In the map editor working on a quest.






- Sam's desktop. Just starting to work on the next newsletter.








- Mark's desktop. After a long day of squashing CP and double loot bugs.

-Kynan's desktop. Playing... *ahem* Conducting 'market research'.





-One of our Interns' desktop. Testing that particles and flags are working again.







- Slava's desktop. Figuring out upcoming promotions.


- Mike's desktop. (Not a member of the normal SAGA staff)



Until next week!

Wednesday, March 4, 2009

Call to War

A few weeks ago, I mentioned a player who had spent many hours putting together a guide to the War faction. Today, I am happy to be able to present you with not only the guide, but an interview with the author, Makash. Earlier today, I sat down and chatted with Makash about the guide, his opinions about War, SAGA, and Flying poodles.

The guide is a .pdf file, which you can download here (~2.3 MB).



Makash is a long-time SAGA player, War faction enthusiast, amateur designer, and proud polyglot who speaks at least three languages fluently.

Dennis: I'm looking through the War guide now, and I have to say, I'm impressed.
makash: I personally think it features 90% of what it is necessary to know. All the PVE & PVP tactics explained in there have been tested as well... that's why it took so long to finish it!

Dennis:
How long did it take you to write the guide?
makash: Altogether, including all the pics, the layout, the info... at least 72 hours. About 3 weeks, adding to it each day.
makash: Having the idea is the smallest part, getting it on paper is the big work. And then making it look the way you want it to be is... almost impossible
Dennis: I can appreciate that, having worked on the SAGA manuals myself.
makash: You coulda asked me for help :-P
Dennis: I just might in the future! The content is amazing. What program did you use for type-setting and putting everything together?
makash: Publisher mainly

Dennis:
That's pretty impressive. So, when it comes down to it, why did you pick the War faction?
makash: It was more of a random choice. I chose the faction which had the best logo and that was War (in my opinion). Also, a friend advised me to make a Brotherhood nation, as he was one himself. After a few Quests, I got used to their way of game play and I enjoyed that. The brutality was a main factor that made me stay with War as my main Nation. I've also tested Machines, Magic and Light, but I didn't like the idea of leaning back and waiting to see what the enemy does before I could actually plan an attack on them

Dennis:
What was the inspiration behind writing this guide? It's obvious you continued to be driven by it, as evidenced by the amount of effort that went in to writing it, organizing it, and making it look appealing.
makash: My intention was to show other players how powerful War can be. Most of the community consider War to be completely useless (at least before the Melee Change).

Dennis:
On several occasions, players have commented that they feel the War faction is under-represented in the player base of SAGA. Would you agree?
makash: War has a lot to offer, they have a counter unit/spell to almost any situation, whether it's PVE or PVP. I guess people underestimate it, because they don't take the time to take a deep look at what War units can actually do. Many people still have the opinion that flyers are the best units in the game. WRONG!. Flyers are good, yes, but flyers don't have as much versatillity as ground units. For example, I can use Orc X-bows to simultaneously capture a building and take out enemy flyers...

Dennis:
So, do you feel like the new Neutral flyers have been a useful addition to the War faction and have helped level the playing field a bit in regards to flying strategies?
makash: I don't think they make much of a difference for War, at least they don't for me. If a Red Dragon is equipped right, it can even take down a Great Dragon in a one on one. I'd rather say, that the neutral flyers have OP'ed other factions, which already have massive air power. But then again, War has Orc X-bows, which do a great job on decimating flying poodles.
Dennis: Flying Poodles, huh? (laughs)
makash: Never heard of Pink Poodle Island? Those Great Dragons seriously look like pink poodles with wings.

Dennis:
Not a fan of the Great Dragon model, huh? What did you think of the Ogre re-models? Also, are you excited for the Orc re-models?
makash: the Ogre Models are fantastic, better than i expected. They now look scary and powerful, just like Ogres should be. Great job. And yes, i am excited to see the "new" Orcs. I bet they'll look great too, even though I'm still curious about that strange "Rider" unit shown on the Dev Blog... the one that isn't a Boar :-O
Dennis: Ahh... yes. I like that unit. I don't think I'm allowed to give its name yet, though.
makash: I'd suggest degenerated Llama Rider :-P
Dennis: I'll pass that along! I know that we've been trying to come up with original mounts (such as the Rhyax). Will you miss any of the old models at all? Any attachment there?
makash: that depends on how the new models will look. I personally like the look of the Boar Riders, but then again, I don't use them much, so maybe if they looked even cooler I'd use them again.
Dennis: Want a sneak peek?
makash: Of course!
Dennis: Let me see if I can get a render of the new Boar Rider.
makash: *drools*
Dennis: Rendering... I don't have a finished Boar Rider yet, and my 3D skills are limited... but here's what I've got for you:

The new Boar and its rider

Dennis: And as a fun side note:

Not a Boar Rider.


makash
: Good thing I didn't sell my lotus firearms :-D
Dennis: Yes, it is a good thing.
makash: It's a sorta Tasmanian tiger thing, right?
makash: the stripes at the back remind me of a Tasmanian tiger, but the feet are more herbivore like.
Dennis: Interesting... I don't know if that's where the inspiration came from or not! I'll have to ask the Art Director.

Dennis: OK, next question: If you could add any unit to the War faction, what would it be, and what would it do?
makash: Well... toughie there... Even though the Giant Bat Rider came third in the contest a while back, I'd rather like to see something Big instead. A Troll or similar, something that focuses on massive Structure/Building Damage OR (keep the troll idea) something big that can also attack Flyers, smashing them down from the sky.
Dennis: Trolls it is! I'll be sure to pass that along to our Art guys. I believe the current expansion is finished in terms of planning, but that's not to say we won't start working on more cards in the near future!

Dennis: So, do you have any questions that you want to ask?
makash: hmmm... most of my questions will probably get answered in the next patch... Does the light in the fridge turn off when you close the door?.... Serious now... Will War be able to make use of all sort of items after WC was released? (as of now they can't use firearms, staves and axes)
Dennis: I know that they'll be able to use firearms (but I'm sure you guessed that!), but as for staves and axes, I don't think staves will make the cut, as they aren't very Orc-like. Ogre Magi use them, but they're in the Magic faction...
makash: Fair enough, but Axes should really make it... I mean, Axes are a sign of Brutality and yet War can't equip them.
Dennis: I completely agree. I just asked our Art Director about it. There is a new War unit coming with Axes.
makash: Yay, good thing I saved my lotus axes, too :-D
Dennis: And as for all of the other weapon types that certain factions can't use, there are some new Neutral units coming in the expansion that will help in those areas.

Dennis: English isn't your first language, though you speak English impeccably. What do you think of the possibility of playing SAGA in your native language?
makash: I'm used to playing games in English. When I buy a new game, I always set it to English to begin with. Though for other people, it would really save me some time, it would be great if they could play this fantastic game in their native language. I certainly think that if the game was in the 4 main languages (English, Spanish, French & German), it would for sure attract more players. Not talking bout my friends here, as most of them are WoW Wussies, they just don't have what it takes to succeed in Saga ;-)

Dennis: Do you ever play games in other languages?
makash: Depends on the games. I admit being a Soccer Fan, and at the soccer game I play (it's a manager), I always adjust the language to the team I play... so if I manage Barca, I set it to Spanish.
makash: gives the game a tad more realism
Dennis: Indeed. I think there's something to be said for accessing a work (whether it be a video game, novel, or movie) in its original language.
makash: Movies in Spanish... *runs*

Dennis: Any final thoughts?
makash: Happy Birthday Saga :-D