We've had some big planning meetings of late, and may be prioritizing things differently for a month or two. There are a few issues that we've been putting bandaids on, and we feel it's about time to really fix them. I probably can't say much more than that yet, but we're excited about the direction we're heading. We have no doubt that Saga's poised for biggishness (or is that bigliness? or embiggening?), it's a matter of not taking a wrong step when it counts.
We're just coming out of the server re-coding phase, which unfortunately means there haven't been a lot of changes or added features or bug-fixes other than server stability improvements. But we're adding programmers to the team, and changes should come steadily now. A schedule of improvements and feature-adds and bug-fixes will be released soon, which we'll try to stick to.
Keep 'posted'.
-frankamaphone
Welcome to the Saga Developers Journal.
Silverlode Interactive has released the worlds first “Collectible MMORTS” game, SAGA. This developers' blog is here to give you a never-too-serious behind the scenes look at the company.
Sunday, July 29, 2007
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