Welcome to the Saga Developers Journal.

Silverlode Interactive has released the worlds first “Collectible MMORTS” game, SAGA. This developers' blog is here to give you a never-too-serious behind the scenes look at the company.

Monday, July 7, 2008

Testing Tournaments

"No!!!"
-Our lead tester just got matched up against our CFO for the second tournament in a row.

"I'll give you a $15/hr raise if you can beat me!"
-*Someone* in authority is pretty certain of his abilities.

"Do I get a raise if I beat you, Monk?"
"No, but if you lose you get to keep your job..."
-A tester

"How'd you get 4 units of Dark Elf Magi!?!?!"

-Me, after being ingloriously shut down by John in the Art department.

"Is the next tournament starting yet?"
-Pretty much all of us, right after losing.

"There's NO WAY you could have won without those spells!"
"That's my whole strategy!"
"Umm... Point remains guys, we're just testing tournaments right now... these aren't for real."
The lead tournament programmer responds to our head tester and CEO's conversation


As you might be able to tell, we've been having a blast around here testing out tournaments (still a few bugs to work out, but we're getting there), and inter-departmental tensions are at an all-time high. I just got beaten by John in Art - he managed to pull 4 dark elf magi! My single unit of Treants went down first, and after that the rest of my army fell pretty quickly (I don't normally play nature).

I don't think I'd ever realized what a competitive bunch we are! Put in an organized tournament and *wham*, smack talk galore. The losers are generally quite sore, the winners are generally quite immature, and treaties have rapidly come to ban the use of testing commands like 'F9', which instantly kills the selected unit (only on our test builds, never in the released game).

It's been interesting playing in sealed deck tournaments, because so much of the tournaments relies upon being able to craft a solid strategy with cards that were given to you randomly. Also, it's been very interesting to see the re-prioritization of spell usage. An earlier battle between myself and the CEO resulted in him deploying a single cavalry unit and blasting me with as many spells as he could.

Kiting aside, it's interesting to see what strategies are developed on-the-fly. Sometimes you only get one or two units you want, and a lot of filler. Sometimes you get a healer or two, and hope that a tank is coming soon.

Needless to say, tournaments are shaping up to be amazing - and we're all enjoying them immensely. We're working as hard as we can to get them to you, the players, as soon as we can! We'll be bringing you more about tournaments as development progresses ~

5 comments:

Anonymous said...

Sounds as though the upcoming tournies could be a lot of fun, and bruise some egos too!

Be interesting to see how peeps with tons of expensive units/troops manage with a random and limited army.


Some of us lowly types without vast armies of eagles and treants and whatnot might even stand a chance! :o)

Don't take too long doing that ... testing ... will you! :oD

Kite said...

Unfortunately, I didn't end up getting that raise :P

I'll beat him next time, though. :D

Unknown said...

What he doesn't mention is that the programmers don't get to play and just have to listen to everyone else enjoy themselves why we work hard to fix everything.

Anonymous said...

Well, Ayrik, i mean, you guys get to *make* the game. Isn't that pretty exciting on its own? :)

Anonymous said...

Ayrik, does is surprise you that they don't let you play? As a novice programmer, every game type program I have ever written has cheat codes in it somewhere. Doesn't take a genius to add in a function to auto win ;)