Busy Week
This week has been a very busy one around the office. I keep a whiteboard above my desk that I use to remind myself of the most important things that I need to get done any given day of the week.
A random sampling from today's board -
Write on the Dev Blog Meet with Entropy to discuss the Ice Drake quest Clear backlog in rankings database Get the manual updated Help QA start a full build test SAGA Credits Finalize content for next patch File taxes!
Ballistas and Contests


Patch Delay
You will all have noticed by now that the patch was delayed. Why the patch push-back? The decision to hold back the patch was two-fold. Firstly, the patch is not a trivial thing. It has a lot of changes that require an extra level of testing. We could have pushed up a patch this week, but we decided to hold it until after the Xfire promotion (second reason) had run its course, so that we didn't interfere with people trying to rack up hours, should something go wrong.
New Newsletter

Excel sheet from Hell
This week, we finally took the time to re-do the card manual. In a previous life, I did a lot of graphic and layout work, and I normally quite enjoy helping out with projects like that. The card manual, on the other hand, is a demon.


Preliminary Patch Notes for 1.46.0 (tentative version number):
These are the currently planned changes, but this list is subject to change.
The upcoming patch will launch the second week of March.
System Changes:Preliminary Unicode support has been added (Extended Latin and Cyrillic character sets). Particle effects have been added to more buildings including: flames for War and Magic, fountains for the Light university, smoke for Light and Machines, an eerie glow for Magic buildings, and fell flames for the Undead. Building particles can now be toggled on and off. The Guild screen has been updated to display more information and allow for easier communication (click to Private Message, Mail, etc). Guild Masters can now pass leadership to another guild member. Mail attachments now show icons for any resources or units received. The Guides (Manuals) have been updated to reflect new cards and previous system changes, as well as being trimmed down by several pages. Spells will now sell for gold in the 'Sell' tab of the Market. Fixed a bug where bound troops could become unbound. Fixed a bug where buildings could become double-stacked.
Quest Changes:The three Tutorial quests are receiving an update with expanded tactics. We're adding Obsidian Warlord, a new level 28 Heroic quest. We're adding Frostbite, a level 20 Once-only quest. This quest has the unique reward of an Ice Drake (formerly a promotional unit). We're adding Blasted Lands, a new quest. The map for Thermahill Pass will receive some alterations. The usual variety of fixes and tweaks.
Unit and Spell Changes:Human Heavy Infantry
AR - 19
Damage - 8-18
Speed - 6Human Cleric
Speed - 7
Attack Speed - 0.75
Special - "Healing Aura - Friendly troops in target radius (20m) heal 40-60 hit point per cleric in unit. Cooldown: 90 seconds."Dwarven Mechanists
AR - 22
DR - 27
Hit Points - 450Dwarven Crossbowmen
Special - "Dwarven Chant - Friendly units in target radius (30m) gain +2 morale and heal 35-45 hitpoints per Crossbowman. Cooldown: 120 seconds."Dark Elf Shamen
Special - "Spirit Communion - Units in target radius (15m) heal 35-65 hit points per Shaman. Cooldown: 90 seconds."Elven Warrior
Special - "Hardiness (passive) - +80% DR against ranged attacks."Elven Druid
"Refreshing Aura - Friendly troops in target radius (20m) heal 55-95 hit points and +2 morale per druid in unit. Cooldown: 90 seconds."Forsaken Warrior
Hit Points - 325
Special - "Regeneration - Each Forsaken Warrior gains 65 - 80 hit points. Cooldown: 60 seconds."Diabolist
Range - 35Orc Boar Riders
Special - "The Hunt - Nearby friendly units (20m) gain +5% AR per Boar Rider for 30 seconds. Cooldown: 90 seconds."Orc Dog Soldier
Special - "Healing Chant - Friendly troops in target radius (20m) heal 35-45 hit points and gain +2% DR per Dog Soldier for 30 seconds. Cooldown: 120 seconds."
There are a few things I'm specifically leaving out of the patch notes, so as not to ruin any surprises. And, as a disclaimer, the above notes are all subject to change.
3 comments:
Wow, very good! I'm excited about that frostbite quest. (; I'm also very happy that you decided to post this today instead of sat. The excel sheet was depressing. (; my submission for the rhyax contest is something EXACTLY like that.
~Endless Chasm
I'd recommend taking the two lines about bug fixes out if they weren't hot fixed and you're just adding them to the notes. Otherwise, people might get the bright idea to start trying some things that wouldn't have previously thought to do so.
Oh, other than that, I'm very optimistic about the changes. Good job guys, though that nasty CP bug needs to take a step up on the priority list. It's been in existence four to five months and it's still driving me (and others) crazy.
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