On my way into the office today, a sign caught my attention.
I fancy myself a donut connoisseur and the presence of a fine donut establishment that previously went unnoticed was a shock. After a quick u-turn I pulled into a spot intent on purchasing an assortment of sweets, for my hard working coworkers of course.
I hurried inside only to find rows of tables, 2 waitresses and a display of cookies, but not a donut in site. Whats this I inquired, trying to keep from drooling on the counter in expectation of the tasty treat that I was sure would soon be forthcoming. One please, no two, better make it 3 dozen donuts please.
To my dismay I was informed that there were in fact no Donuts in the building. I could however place an order and have some delivered the next day.
This was not the instant gratification I was looking for. I briefly contemplated a world where one would place orders for every item desired to be delivered later. No I decided this was not a world I wished to be a part of.
Cookies it seemed would be today's treat. Quickly scanning the menu I located the price for the chocolate chip sweets. One dozen cookies for $4.99 or $.50 each. So be it. One dozen cookies please. Only 11 here mister, I was informed by the girl who seemed insensitive to my plight.
Soon all eleven cookies were bagged and I recieved my bill for $5.50.
Life is tough.
Welcome to the Saga Developers Journal.
Silverlode Interactive has released the worlds first “Collectible MMORTS” game, SAGA. This developers' blog is here to give you a never-too-serious behind the scenes look at the company.
Wednesday, November 28, 2007
Monday, November 26, 2007
Sam loves kittens
Tuesday, November 20, 2007
In Sam's world
When testing quests with the same army for extended periods of time, our QA team develops a certain relationship with their troops. They gather equipment for them depending on the role each unit is to play and even name each company.
This could explain the connection one of our internal QA testers developed with one of her boar rider units. I know I work with a talented group here at Saga HQ, still, often they exceed my expectations. Such was the case this morning when I passed Sam’s desk and noticed a doodle she had drawn depicting a story featuring her elite boar rider unit.
This could explain the connection one of our internal QA testers developed with one of her boar rider units. I know I work with a talented group here at Saga HQ, still, often they exceed my expectations. Such was the case this morning when I passed Sam’s desk and noticed a doodle she had drawn depicting a story featuring her elite boar rider unit.
Thursday, November 8, 2007
Drink of choice
Studios across the game industry vary in many ways. A few things however are constant. The culture is always relaxed and upbeat except during crunch time when even the office clown is surly and free beverage service is always provided and expected.
The Saga offices are no different. Truckloads of various caffeinated beverages arrive on a weekly basis and each case is quickly distributed to the correct departments. While one may find little troll dolls and family photo’s at your typical business, game developers choose to adorn their work environment in a slightly different fashion.We do of course have the rebels. We shun and mock the healthy life styles chosen by these nonconformists while secretly harboring feelings of envy.
My desk is clear of such adornments. Brewed coffee leaves only bodies, not containers, in its wake.
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